COMMON (6)
43/181
Suplex into the Ring
Action / Reversal: Special
As an action, discard this card and you may put 1 non-unique
Maneuver card or 2 Maneuver cards with the word “suplex” in the title from your Ringside pile into your hand.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn. He overturns 2 cards.
When
successfully played, you may choose 1 different Enforcer.
F: 0 D: 0
44/181
Chain Wrestling
Action: Chain: Set-up
Search your Arsenal for 1 Chain maneuver, reveal it to your opponent,
put it into your hand, and shuffle your Arsenal. Your next card played this turn cannot be the card titled Chain Wrestling.
“He’s arguably the greatest technician in the game today…” – Tazz
F: 0 D: 0
45/181
When Hell Freezes Over!
Action / Reversal: Special
As an action, discard this card and then draw 1 card.
As
a reversal, reverse any card with the word “hell” in the title and end your opponent’s turn.
When this
card is in your Ringside pile, you may remove this card from the game to reverse any card played from your opponent’s
Ringside pile and end his turn. Remove the reversed card from the game.
F: 0 D: 0
46/181
Minute Hold
Action
Can only be played after a successfully played Submission maneuver.
Draw 1 card.
When
this card is in your Ring area, your Submission maneuvers are +1D, your opponent cannot play the card titled Elbow to the
Face, and if you play a non-Submission maneuver, put this card into your Ringside pile.
F: 2 D: 0
47/181
Throw Into the Ring
Action
Search your Arsenal for up to 2 non-unique cards and put them into your Ringside
pile, then your opponent searches your Arsenal for the same number of cards and puts them into your Ringside pile. Shuffle
your Arsenal.
When there is a Venue card in any Ring area, your opponent doesn’t search your Arsenal.
F: 3 D:
0
48/181
J.R. Style Donnybrook
Action
When this card is in your Ring area, your opponent cannot play Face or Heel
Action or Maneuver cards. If your turn ends without playing a maneuver, put this card into your Ringside pile.
When this
card is in your Ringside pile, during your turn, if your opponent has an Enforcer revealed, you may put this card into your
hand and he may change Enforcers. If he does, discard this card and end your turn.
Raw logo
F: 5 D: 0
UNCOMMON (6)
49/181
Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2
other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end
your opponent’s turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it
from your hand. If the reversed card is a Heat card, it is removed from the game.
F: 0 D: 0
50/181
Down and Out
Action
When your opponent does not have an Enforcer card revealed, discard this card and then
draw 1 card. When there is a Venue card in any Ring area, you may then shuffle 1 card from your Ringside pile into your Arsenal.
If your next card played this turn is not a Maneuver card, end your turn.
When your opponent has an Enforcer card revealed,
he may choose 1 different Enforcer. When he does not, he skips his next two turns.
F: 0 D: 0
51/181
According to the Contract Table
Action: Foreign Object
When this card is in your Ring area, once during
each of your turns, as a Mid-match Action, you may name 1 non-unique non-Superstar-specific card and then all copies of this
card in all Ring areas are considered to also have that title until the start of your next turn.
Active
F: 3 D: 0
52/181
Last Chance
Action / Action
This card is -5F and Permanent when your Fortitude Rating is less than your
opponent’s Fortitude Rating.
When this card is in your Ring area, once during each of your turns you may discard
2 cards and then put 1 Maneuver card from your Ringside pile into your hand. If it is not your next card played this turn,
discard it and end your turn. If it is your next card played this turn and it is not successfully played, remove it from the
game.
Active
Multi
F: 5 D: 0
53/181
J.R. Style Authentic BBQ Sauce!
Action: Face
Reveal 1 non-unique card in your hand to your opponent and
then he can reveal 1 card. If they have the same title, put this card into your Ringside pile.
When this card is in your
Ring area, during your turn you may remove this card from the game and then draw up to # cards, where # is equal to the number
of cards in your Ring area with the word “J.R.” in the title +2.
Raw logo
F: 5 D: 0
54/181
For the Love of God – Why, King, Why?
Action: Heel
This card is not affected by the card titled
J.R. Style Slobber-knocker.
Choose 1 non-Pre-match card in your opponent’s Ring area and when this card is in your
Ring area, that card’s text is blank.
When he has an Enforcer revealed, you may also choose 1 different Enforcer
for him.
F: 5 D: 0
RARE (6)
55/181
Escape the Rules
Action / Action Reversal: Special
As an action, shuffle this card into your Arsenal and
you may either: put 1 non-unique non-Action card from your Ringside pile into your hand and end your turn; or put 1 non-unique
card with an Activated Card Effect from your opponent’s Ring area into his Ringside pile.
As a reversal, when overturned,
reverse any High Risk maneuver (including the card titled Superplex) or any maneuver played after the card titled Throw Into
the Corner Turnbuckle and end your opponent’s turn.
Multi
F: 0 D: 0
56/181
That’s Broken!
Action / Action
Search your Arsenal for 1 card, put it under this card, and shuffle
your Arsenal.
When this card is in your Ring area, if the card under this card is a non-unique Maneuver or Reversal card,
you may play it as if it were in your hand.
When this card is put from your Ring area into your Ringside pile, put the
card under this card into your hand.
Multi
F: 0 D: 0
57/181
He’s Playing Possum?
Action
Your opponent overturns 1 card.
When this card is in your Ring area,
whenever he successfully plays a maneuver, he overturns 1 card.
“Damned if you do; damned if you don’t.”
– Michael Cole
F: 1 D: 0
58/181
J.R. Style Push
Action
When this card is in your Ring area, if your opponent reverses an Action card,
you may put this card into your Ringside pile and continue your turn. Your next card played this turn cannot be an Action
card.
When your Superstar Value is less than your opponent’s Superstar Value, this card is not Active.
Active
F: 4 D: 0
59/181
Now or Never
Action
Can only be played when you have fewer Reversal cards in your Ring area than your opponent.
He skips a turn for every 3 Reversal cards in his Ring area.
“If not now – when?” – Raw GM
Eric Bischoff
F: 12 D: 0
60/181
Enough With the Trash Talk
Action / Reversal: Special: Face
As an action, remove 1 card in your opponent’s
Ringside pile from the game.
As a reversal, reverse any card that would allow your opponent to draw any number of cards
or search his Arsenal for any number of cards and end his turn.
F: 7 D: 0