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Maneuvers – High Risk: 3
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COMMON (1)
01/181
Leaping Neck Snap
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or
greater maneuver. # is equal to the total number of cards removed from the game, read as 0 in your Ring area.
As an action,
this card is -20F, remove this card from the game, look at your opponent’s hand and then shuffle up to 2 cards from
your Ringside pile into your Arsenal. Doing this will cause no damage to him.
(Restricted Modification Symbol)
F: 20
D: #
UNCOMMON (1)
02/181
Revolving Takedown
High Risk: Heat / Reversal: Special
As a maneuver, this card is -5F and can only be
played after a successfully played maneuver.
As a reversal, reverse any card with the word “takedown” in the
title, and end your opponent’s turn.
F: 9 D: 5
RARE (1)
03/181
Flying Leg Scissors
High Risk
Can only be played after a successfully played 2D or greater maneuver.
SV: 1
“This kind of innovative offense will make all the predecessors obsolete.” – Michael Cole
F:
4 D: 8
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Maneuvers – Strike: 9
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COMMON (3)
04/181
Spinning Kick
Strike: Heat
“Boom! Sooner or later, you knew he’d nail it.” –
Jim Ross
F: 0 D: 4
05/181
Right Cross Punch
Strike
This card is +1D for every card in your Ring area with the word “cross”
in the title.
When successfully played, you may search your Arsenal for the card titled Left Cross Punch, reveal it to
your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
06/181
Left Cross Punch
Strike
This card is +1D for every card in your Ring area with the word “cross”
in the title.
When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to
your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
UNCOMMON (3)
07/181
Judo Thrust
Strike
When this card is in your hand, if your opponent successfully plays a non-Pre-match
card that allows him to see your hand, you may immediately put this card into your Ring area.
“C’mon, J.R.,
he should’ve kept his nose out of his business!” – Jerry Lawler
F: 0 D: 4
08/181
Lariat
Strike: Heat
SV: 1
“I’ve seen it before, but never quite this vicious!” …
“Absolutely heinous!” – Jerry Lawler & Jim Ross
F: 4 D: 7
09/181
Steel Chain Shot
Strike: Heel: Foreign Object
When packed or played by Deadman Inc. or John Cena, this
card is not a Heel card.
Can only be played after a successfully played card.
When this card is in your Ring area,
your maneuvers without text are +5D and you may discard 1 card and then put this card into your Ringside pile to reverse any
Action card and end your opponent’s turn.
When this card is in your Ringside pile, during your turn when you successfully
play a maneuver, you may discard 1 card and then put this card into your hand.
Active
F: 7 D: 7
RARE (3)
10/181
Short Arm Rib Breaker
Strike / Submission
(Restricted Modification Symbol)
Multi
“I could
give you a whole song and dance, folks, about what’s going on here, but sometimes it’s just a matter of a quick
shot to the ribs. Speaking of ribs…” – Jim Ross
F: 5 D: 5
11/181
Blindside Kick
Strike
When this card is in your Ringside pile, once during each of your turns you may
put this card into your hand and then remove all Reversal cards in your Ringside pile from the game. If this card is not your
next card played this turn or if you end your turn without playing another card, discard this card.
SV: 1
F: 9 D: 9
12/181
Struck by an Unknown Foreign Object
Strike: Heel: Foreign Object
Can only be played when the card titled
Roll Out of the Ring is in any Ring area.
When successfully played, put up to 2 non-Maneuver cards from your opponent’s
Ring area into his Ringside pile. If he has an Enforcer revealed, he also chooses 1 different Enforcer.
SV: 1
F: 12
D: 8
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Maneuvers – Grapple: 12
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COMMON (4)
13/181
Snap Neckbreaker
Grapple: Heat
“My God! He could have a crushed larynx!” – Jim Ross
F: 0 D: 4
14/181
Pretzel Jerk
Grapple
When successfully played, you may discard 1 card and then search your Arsenal for
1 non-unique Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
“You wouldn’t
wish this on your worst enemy.” – Jim Ross
F: 0 D: 3
15/181
Face Driver
Grapple: Chain
Can only be played after a successfully played Chain card.
“I can’t
believe what we’re seeing here today…” – Michael Cole
F: 3 D: 7
16/181
Vertical DDT Drop
Grapple: Chain
Can only be played after a successfully played maneuver or if you reversed
a Set-up card to end your opponent’s last turn and this is the first card played this turn.
SV: 1
“We could
be just one second away…” – Paul Heyman
F: 14 D: 11
UNCOMMON (4)
17/181
Judo Takedown
Grapple
When this card is in your hand, if an effect your opponent controls allows him to
remove any number of cards from your Ring area, you may immediately put this card into your Ring area.
Permanent
“He
should’ve known better – it’s a mystery he didn’t see it coming!” – Tazz
F: 0 D: 4
18/181
Quick Snap Body Slam
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver,
it cannot be reversed from your opponent’s Backlash deck.
“Very quick, but can he parlay that into anything
more, folks?” – Jim Ross
F: 0 D: 4
19/181
Double Underhook Power Bomb
Grapple: Heat
SV: 1
“Wrap him up, lift him up, drop him down –
it ain’t rocket science!” – Jim Ross
F: 4 D: 7
20/181
Blindside Slam
Grapple
When this card is in your Ringside pile, once during each of your turns you may
put this card into your hand and then remove all Action cards in your Ringside pile from the game. If this card is not your
next card played this turn or if you end your turn without playing another card, discard this card.
F: 16 D: 14
RARE (4)
21/181
Suplex
Grapple
When successfully played, you may choose 1 different Enforcer for your opponent. If you
do not, your next card played this turn is -2F.
“Nice basic – I like it!” – Tazz
F: 0 D: 5
22/181
Military Slam
Grapple: Heat
SV: 1
“This was a long time in the making… There is no escaping
fate.” – Michael Cole
F: 11 D: 12
23/181
Takedown
Grapple / Reversal: Action
As a maneuver, this card is -14F.
As a reversal, reverse any non-unique
Action card and end your opponent’s turn.
“It doesn’t take much to set him off.” – Jerry
Lawler
F: 14 D: 3
24/181
Death Valley Driver
Grapple / Reversal: High Risk
As a maneuver, this card is -5F.
As a reversal, reverse
any High Risk maneuver and end your opponent’s turn.
SV: 1
“No excuses, Tazz, there is just one guilty
party here.” – Michael Cole
F: 15 D: 10
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Maneuvers – Submission: 9
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COMMON (3)
25/181
Ankle Torque
Submission
When successfully played, you may search your Arsenal for the card titled Minute
Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
“This came out of nowhere…”
– Jerry Lawler
F: 0 D: 2
26/181
Triangle Choke
Submission: Heat
“Where did he pull that maneuver from? Looks like things are heating
up now!” – Tazz
F: 0 D: 3
27/181
Body Lock
Submission: Chain
“I’ve driven by accidents on the interstate where the victim of
the accident looks better than him right now.” – Jim Ross
F: 5 D: 7
UNCOMMON (3)
28/181
Judo Choke
Submission
When this card is in your hand, if your opponent successfully plays an Action card
and it is not his first Action card played this turn, you may immediately put this card into your Ring area.
“I’d
like to think this isn’t going to continue like this.” – Michael Cole
F: 0 D: 3
29/181
Wraparound Wrist Lock
Submission: Chain
When successfully played, if your next card played this turn is
a maneuver, it cannot be reversed from your opponent’s Backlash deck.
“Nice set-up – now what?”
– Jerry Lawler
F: 0 D: 3
30/181
Headlock
Submission: Heat
“This ain’t too refined, folks, but it sure is painful, I can guarantee
you.” – Jim Ross
F: 3 D: 6
RARE (3)
31/181
Apply Legal Leverage
Submission: Chain
Can only be played after a successfully played Submission maneuver
or Chain maneuver.
“Great follow-through on display here – terrific scientific action!” – Tazz
F: 2 D: 7
32/181
Blindside Choke
Submission
When this card is in your Ringside pile, once during each of your turns you
may put this card into your hand and then remove all Maneuver cards in your Ringside pile from the game. If this card is not
your next card played this turn or if you end your turn without playing another card, discard this card.
F: 6 D: 8
33/181
Super Hold
Submission
When your Fortitude Rating is less than your opponent’s Fortitude Rating,
this card is -7F.
(Restricted Modification Symbol)
“What on earth is this?” … “Ain’t
it obvious, Cole?” – Michael Cole & Tazz
F: 7 D: 7